Ardor3D Wiki
trackback: gettingstarted
Translations of this page?:
Table of Contents
Getting Started
There are several ways to get a project started using Ardor3D, depending on whether you prefer to have the raw source, a precompiled binary, something bleeding edge, or something a bit more tested and proven.
Binary Builds
- Getting Started with release builds. - Tested and stable, but not as many features as other options.
- Getting Started with nightly builds. - Less stable, but gives you access to new features sooner.
Bleeding Edge Source
SVN
- Getting Started with SVN + Eclipse - the absolute latest source code, using the Eclipse IDE and raw SVN.
- Getting Started with SVN + NetBeans - the absolute latest source code, using the NetBeans IDE and raw SVN.
Maven
- Getting Started with Maven + Eclipse - the absolute latest source code, using the Eclipse IDE and Maven.
- Getting Started with Maven + NetBeans - the absolute latest source code, using the NetBeans IDE and Maven.
Android
- Android info - currently using SVN + Eclipse
Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported