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Getting Started

There are several ways to get a project started using Ardor3D, depending on whether you prefer to have the raw source, a precompiled binary, something bleeding edge, or something a bit more tested and proven.

Binary Builds

  1. Getting Started with release builds. - Tested and stable, but not as many features as other options.
  2. Getting Started with nightly builds. - Less stable, but gives you access to new features sooner.


Bleeding Edge Source

SVN

  1. Getting Started with SVN + Eclipse - the absolute latest source code, using the Eclipse IDE and raw SVN.
  2. Getting Started with SVN + NetBeans - the absolute latest source code, using the NetBeans IDE and raw SVN.

Maven

  1. Getting Started with Maven + Eclipse - the absolute latest source code, using the Eclipse IDE and Maven.
  2. Getting Started with Maven + NetBeans - the absolute latest source code, using the NetBeans IDE and Maven.

Android

  1. Android info - currently using SVN + Eclipse
 
gettingstarted.txt · Last modified: 2010/12/02 20:57 by ph0masta
 
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