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       <dc:date>2012-02-04T15:44:19-07:00</dc:date>
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        <description>quebec cottage rentals

manitoba cottage rentals

bc cottages</description>
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        <dc:date>2011-09-09T22:37:01-07:00</dc:date>
        <dc:creator>Joshua Slack</dc:creator>
        <title>svneclipsetutorial</title>
        <link>http://www.ardor3d.com/wiki/svneclipsetutorial?rev=1315629421&amp;do=diff</link>
        <description>Using SVN is for you if you like having access to the most recent source code to tinker, help with feature implementation or educate yourself. If you'd rather not bother with SVN, or bleeding edge code, check out the slightly more stable (and less hassle) nightly builds or the much more stable, but older, release builds.</description>
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        <dc:date>2011-07-27T07:36:55-07:00</dc:date>
        <dc:creator>Mark Powell</dc:creator>
        <title>faqs</title>
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        <description>An Ardor3D based game or application can run on most computer platforms that support both Java and OpenGL such as Windows, Linux, Solaris and Mac OSX.


 The specs you need depend highly on the features you want to use. With Ardor3D you can develop big shader based applications for high-end machines looking as good as current games or small applications for devices like Android smart phones. But the absolute minimum is Java 6 and a OpenGL capable graphics card and current drivers. For developers…</description>
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        <dc:date>2011-01-31T04:00:20-07:00</dc:date>
        <dc:creator>Clemens Lanthaler</dc:creator>
        <title>hellonasaworldwind</title>
        <link>http://www.ardor3d.com/wiki/hellonasaworldwind?rev=1296471620&amp;do=diff</link>
        <description>public class Ardor3DLayer extends AbstractLayer implements Scene {
    private Node node = null;
    private final boolean useTextures = true;
    private CanvasRenderer renderer = null;
    private WWModel3D model = null;
    private boolean maitainConstantSize = true;
    private double size = 1;

    public void addModel(final WWModel3D model) {
        this.model = model;
    }

    @Override
    protected void doRender(final DrawContext dc) {
        initializeArdorSystem(dc);

        if (…</description>
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        <dc:date>2011-01-31T03:52:39-07:00</dc:date>
        <dc:creator>Clemens Lanthaler</dc:creator>
        <title>codetutorials</title>
        <link>http://www.ardor3d.com/wiki/codetutorials?rev=1296471159&amp;do=diff</link>
        <description>*   HelloJBullet - A simple JBullet tutorial in Ardor3D.
	*   Ardor3D Pinball - Tutorial series showing, in steps, how to make a simple game with Ardor3D.
	*  HelloNasaWorldWind - A first effort for integration of Ardor3D and NASA WorldWind (needs JOGL).</description>
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        <dc:date>2011-01-24T07:57:42-07:00</dc:date>
        <dc:creator>Joshua Slack</dc:creator>
        <title>gametutorial</title>
        <link>http://www.ardor3d.com/wiki/gametutorial?rev=1295881062&amp;do=diff</link>
        <description>(place holder - Jan. 11, 2011)

This tutorial will attempt to cover the following parts by taking you through building a simple pinball game using Ardor3D:


	*  Setting up an IDE to work with Ardor3D
	*  Basic Scene Graph Theory
	*  Canvas, CanvasRenderer, Scene, etc.
	*  Simple Scene, managing the camera (move it around, zoom by moving or zoom by altering frustum.)
	*  Mouse and Key input + Triggers
	*  Mesh, MeshData, and RenderStates.
	*  Explaining Fixed Function Lighting and Material prope…</description>
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        <dc:date>2011-01-16T13:39:20-07:00</dc:date>
        <dc:creator>Joshua Slack</dc:creator>
        <title>mavenbuild</title>
        <link>http://www.ardor3d.com/wiki/mavenbuild?rev=1295210360&amp;do=diff</link>
        <description>You can download the latest binaries from this address:

&lt;http://ardor3d.com:8081/nexus/content/groups/public/com/ardor3d/&gt;

Aside from the Ardor3d jars, you need google guava 0.7 and either lwjgl, or jogl.

For google guave see this URL:

&lt;http://code.google.com/p/guava-libraries/&gt;</description>
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        <dc:date>2010-12-03T08:26:46-07:00</dc:date>
        <dc:creator>Duc</dc:creator>
        <title>svnnetbeanstutorial</title>
        <link>http://www.ardor3d.com/wiki/svnnetbeanstutorial?rev=1291390006&amp;do=diff</link>
        <description>Download the source using SVN if you like having access to the most recent source code to tinker, help with feature implementation, or educate yourself. If you'd rather not bother with SVN, or bleeding edge code, check out the slightly more stable (and less hassle) nightly builds or the much more stable, but older, release builds.</description>
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