ArdorCraft

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Show off your Ardor3D skills - games, demos, videos, screen shots and other shiny. Don't tease... Your first post should show the shiny!

Re: ArdorCraft

Postby MrCoder » Thu Oct 28, 2010 1:38 pm

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Re: ArdorCraft

Postby MrCoder » Fri Oct 29, 2010 5:20 am

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Re: ArdorCraft

Postby Gentleman Hal » Fri Oct 29, 2010 6:14 am



That's pretty sweet, all I managed to do was a 360 loop and crash; stupid hang glider! :lol:

MrCoder wrote:Better water: http://www.youtube.com/watch?v=1PyyLNLeoLQ


Awesome :)
Quite!
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Re: ArdorCraft

Postby obi » Fri Oct 29, 2010 6:52 am

Gentleman Hal wrote:That's pretty sweet, all I managed to do was a 360 loop and crash; stupid hang glider! :lol:


Better then the endless one's that ends up with a java.lang.OutOfMemoryError, which you probably will get in the clone I'm working on!
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Re: ArdorCraft

Postby MrCoder » Fri Oct 29, 2010 9:07 am

Gentleman Hal wrote:That's pretty sweet, all I managed to do was a 360 loop and crash; stupid hang glider! :lol:


Hehe, yeah I might have to make taking off easier. The trick is to run forward, press jump(space), and then pretty quickly press F.
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Re: ArdorCraft

Postby UberFoX » Sun Nov 07, 2010 7:55 am

nvm i found my post lol...

You moved it here:
viewtopic.php?f=5&t=947&p=7231#p7231

Anyway as i was saying in post i wouldnt mind helping you code.

So if you would like help from somebody who likes coding 17 hours a day let me know :P You can of course see my game and i can show you other projects ive done if you want to know my skills...
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Re: ArdorCraft

Postby MrCoder » Sun Nov 07, 2010 1:08 pm

Cool, I'll keep that in mind when I gather up more people. :)
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Re: ArdorCraft

Postby MrCoder » Thu Nov 18, 2010 5:28 pm

New "in development" version up.

http://ardorlabs.se/ArdorCraft/

Got many of the boring HUD things done, inventory etc :)

The reason it has taken so long is that I have move some of my own physics over to Jinngine, which was needed for my next big feature, building ships. It's already possible to build "dead" objects by creating a not to big bunch of blocks, making sure they are disconnected from the rest of the world, then aim at them and press 'V'. After that the block cluster will become a separately simulated object (play with it by removing the ground beneath it for example). This will be improved into becoming space-ships, boats etc later on.

PS. Can anyone reach the top of the tower?
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Re: ArdorCraft

Postby sorcerer » Thu Nov 18, 2010 10:34 pm

This is very good, like always :)

By the way I ve been playing the "original" minecraft for the first time this evening, your implementation works like 10 times faster on my i5 laptop !
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Re: ArdorCraft

Postby MrCoder » Fri Nov 19, 2010 1:44 am

Neat! :D
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