ArdorCraft
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Show off your Ardor3D skills - games, demos, videos, screen shots and other shiny. Don't tease... Your first post should show the shiny!
Show off your Ardor3D skills - games, demos, videos, screen shots and other shiny. Don't tease... Your first post should show the shiny!
Re: ArdorCraft
MrCoder wrote:Skills! *S*http://www.youtube.com/watch?v=iMa3gZ93w88
That's pretty sweet, all I managed to do was a 360 loop and crash; stupid hang glider!
MrCoder wrote:Better water: http://www.youtube.com/watch?v=1PyyLNLeoLQ
Awesome
Quite!
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Gentleman Hal - regular
- Posts: 79
- Joined: Tue Jan 06, 2009 2:59 am
- Location: Kent, UK
Re: ArdorCraft
Gentleman Hal wrote:That's pretty sweet, all I managed to do was a 360 loop and crash; stupid hang glider!![]()
Better then the endless one's that ends up with a java.lang.OutOfMemoryError, which you probably will get in the clone I'm working on!
- obi
- regular
- Posts: 317
- Joined: Thu Sep 24, 2009 8:06 pm
Re: ArdorCraft
Gentleman Hal wrote:That's pretty sweet, all I managed to do was a 360 loop and crash; stupid hang glider!![]()
Hehe, yeah I might have to make taking off easier. The trick is to run forward, press jump(space), and then pretty quickly press F.
Destroy, Erase, Improve
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MrCoder - Site Admin
- Posts: 755
- Joined: Mon Nov 03, 2008 8:56 am
- Location: Stockholm, Sweden
Re: ArdorCraft
nvm i found my post lol...
You moved it here:
viewtopic.php?f=5&t=947&p=7231#p7231
Anyway as i was saying in post i wouldnt mind helping you code.
So if you would like help from somebody who likes coding 17 hours a day let me know
You can of course see my game and i can show you other projects ive done if you want to know my skills...
You moved it here:
viewtopic.php?f=5&t=947&p=7231#p7231
Anyway as i was saying in post i wouldnt mind helping you code.
So if you would like help from somebody who likes coding 17 hours a day let me know
- UberFoX
- newcomer
- Posts: 2
- Joined: Sat Nov 06, 2010 10:27 pm
Re: ArdorCraft
New "in development" version up.
http://ardorlabs.se/ArdorCraft/
Got many of the boring HUD things done, inventory etc
The reason it has taken so long is that I have move some of my own physics over to Jinngine, which was needed for my next big feature, building ships. It's already possible to build "dead" objects by creating a not to big bunch of blocks, making sure they are disconnected from the rest of the world, then aim at them and press 'V'. After that the block cluster will become a separately simulated object (play with it by removing the ground beneath it for example). This will be improved into becoming space-ships, boats etc later on.
PS. Can anyone reach the top of the tower?
http://ardorlabs.se/ArdorCraft/
Got many of the boring HUD things done, inventory etc
The reason it has taken so long is that I have move some of my own physics over to Jinngine, which was needed for my next big feature, building ships. It's already possible to build "dead" objects by creating a not to big bunch of blocks, making sure they are disconnected from the rest of the world, then aim at them and press 'V'. After that the block cluster will become a separately simulated object (play with it by removing the ground beneath it for example). This will be improved into becoming space-ships, boats etc later on.
PS. Can anyone reach the top of the tower?
Destroy, Erase, Improve
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MrCoder - Site Admin
- Posts: 755
- Joined: Mon Nov 03, 2008 8:56 am
- Location: Stockholm, Sweden
Re: ArdorCraft
This is very good, like always 
By the way I ve been playing the "original" minecraft for the first time this evening, your implementation works like 10 times faster on my i5 laptop !
By the way I ve been playing the "original" minecraft for the first time this evening, your implementation works like 10 times faster on my i5 laptop !
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sorcerer - newcomer
- Posts: 16
- Joined: Mon Jan 05, 2009 12:46 pm
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