Highly modular OSGi-based engine

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Re: Highly modular OSGi-based engine

Postby renanse » Thu Aug 04, 2011 11:13 am

Mark Allan, over at AMES (and also on this forum occasionally) might be able to give us more info, but from what I understand, his team is swamped with field tests currently.

Let's definitely have another thread for demo ideas. Thanks!
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Re: Highly modular OSGi-based engine

Postby phlegnova » Sat Aug 06, 2011 4:40 am

Hi played around with making a game engine in an osgi environment using ardor3d for visuals. I found it a lot of work. Especially threading issues. You can easily plug components in and out just using jars. But it was great being able to reload a component on a running game and see it working :) This was a while ago... and the game was pretty simple :). My thoughts are that you would need a big community to get enough components and what not to make it worth the effort. I mean even automated building, testing and packaging of an osgi application I find to be a nightmare, whereas a non osgi app... easy :).
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Re: Highly modular OSGi-based engine

Postby whatnick » Wed Aug 10, 2011 1:59 am

Not to get into arguments about to OSGi or not to OSGi, the difficulty is mostly due to tooling and OSGi modularity sitting somehow to the side of the Java core. With future generations of Java and Jigsaw, modularity may get easier. The argument is in similar vein to saying it is more difficult to show "Hello World" as a label in Swing GUI compared to printing it to System.out, the more you do the tougher it gets.

Cheers,

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