Next steps? 0.7
Forum rules
Developer discussions only. Newbie questions belong in the HELP! forum. This is a forum for discussing development work on the Ardor3D core systems. Basically, anything that is in the ardor3d-core, math or savable modules.
Developer discussions only. Newbie questions belong in the HELP! forum. This is a forum for discussing development work on the Ardor3D core systems. Basically, anything that is in the ardor3d-core, math or savable modules.
49 posts
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Re: Next steps? 0.7
Galun wrote:A lot of useful things that were not part of the engine (especially things that are only used in one game genre) could be found there. The articles could be submitted by registered users so the company only need to check the articles from time to time whether they followed some rules (e.g. not posting something without a proper license and so on). Beside that it was completely community driven.
Each article could be rated and you could add comments just like in a blog.
It is an excellent idea.
- gouessej
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Re: Next steps? 0.7
I created a little example of what I have in mind. It's static of course so the most work will be in the planning and code. Don't pay too much attention to this example - it's only there to show what a page should contain.
http://www.world-of-mystery.de/files/ar ... oints.html
http://www.world-of-mystery.de/files/ar ... oints.html
The journey is the reward.
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Galun - regular
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Re: Next steps? 0.7
Cool, I'll bring this up in my meetings this week with possible web redesign folks. Other similar ideas would be great at this time.
Gratitude is a mark of a noble soul and a refined character.
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renanse - Site Admin
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Re: Next steps? 0.7
I think we would all appreciate some free models to test our code (especially programmers and non-artists like me
). This could be as simple as a list of links or - if the authors allow that - we could host some models in Collada format and a link to the original source. That way we can save some time and start with testing right away.
I'm pretty sure I'm not the only one here who googles for free models and/or spends hours trying to bring them in a usable format.
Of course we can only host models with a permissive license like GPL, CC-BY or similar.
I'm pretty sure I'm not the only one here who googles for free models and/or spends hours trying to bring them in a usable format.
Of course we can only host models with a permissive license like GPL, CC-BY or similar.
The journey is the reward.
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Galun - regular
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Re: Next steps? 0.7
Galun wrote:I think we would all appreciate some free models to test our code (especially programmers and non-artists like me). This could be as simple as a list of links or - if the authors allow that - we could host some models in Collada format and a link to the original source. That way we can save some time and start with testing right away.
I'm pretty sure I'm not the only one here who googles for free models and/or spends hours trying to bring them in a usable format.
Of course we can only host models with a permissive license like GPL, CC-BY or similar.
I agree with you, I wasted days in converting my models to collada, it failed for MD2 models
I have just looked at your example, it is cool, understandable, simple. I could contribute too but I would be unable to explain so simply how to implement finite regular and irregular grids, voxels, portals, cells. I could at least explain how to implement a smaller equivalent of the game state machine used in XNA (I tinkered a bit the switch node to do what I want).
Finally, if you need to draw huge levels quickly, have a look at JFPSM, it is slowly becoming more user-friendly, it exports maps directly in Ardor3D binary format (maybe one day in collada). I have to plan to speak about it in the showcase section in some weeks.
- gouessej
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Re: Next steps? 0.7
I'm sure you're models are highly appreciated. 
Regarding the example of the resource code page. It should serve just as that: an example.
Depending on the topic expect a description to go from some lines to several pages.
In the repository I refer to some explanations span over several articles and would take dozens of pages if printed to paper while others are simple enough to be explained with some sentences and figures.
Regarding the example of the resource code page. It should serve just as that: an example.
Depending on the topic expect a description to go from some lines to several pages.
In the repository I refer to some explanations span over several articles and would take dozens of pages if printed to paper while others are simple enough to be explained with some sentences and figures.
The journey is the reward.
-

Galun - regular
- Posts: 250
- Joined: Mon Apr 20, 2009 5:30 pm
Re: Next steps? 0.7
For the 0.7, it would be good to have jogl supported on linux (specially Ubuntu).
- karmaGfa
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Re: Next steps? 0.7
karmaGfa wrote:For the 0.7, it would be good to have jogl supported on linux (specially Ubuntu).
Hmm, I have 32bit ubuntu 8.04 and it runs fine there. I use eclipse though, not Netbeans.
Gratitude is a mark of a noble soul and a refined character.
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renanse - Site Admin
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Re: Next steps? 0.7
renanse wrote:Cool, I'll bring this up in my meetings this week with possible web redesign folks. Other similar ideas would be great at this time.
By the way: I'd really like to see a forum without a fixed width. It looks a bit stupid with ~400px white (gray) space left and right but with scrollbars for even a small screenshot.
As far as I know it's a matter of a downloadable board style in phpBB.
The journey is the reward.
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Galun - regular
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Re: Next steps? 0.7
Got any suggestions for themes?
Gratitude is a mark of a noble soul and a refined character.
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renanse - Site Admin
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- Location: Austin, TX
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