Fully shader-based pipeline

Discuss your feature requests for the next release of Ardor3D here.
Forum rules
Discuss your feature requests for the next release of Ardor3D here. Please make a ticket and reference it in your first post.

Re: Fully shader-based pipeline

Postby gouessej » Mon Feb 27, 2012 5:31 am

If Ardor3D 1.0 and Ardor3D 2.0 shares a subset of public APIs not affected by the switch to something shader-only, I might use them both to solve my problem.
gouessej
regular
 
Posts: 1186
Joined: Fri May 01, 2009 3:26 am
Location: France

Re: Fully shader-based pipeline

Postby runiter » Mon Feb 27, 2012 10:27 am

gouessej wrote:Forcing users to buy new computers only for a few applications is not ecological as when we produce more, we pollute more.

Couldn't agree more. We gotta protect the environment.

gouessej wrote:I'm communist, it is not a secret, I don't make games for money, I already have a "pay-the-bills job" (as Renanse would say).

I'm a liberal. I maintain free versions of my programs for those who can't afford them and I make slightly more feature rich versions available for those who like to support my work financially. Win Win for all :)
Sign this petition to demand Oracle remove Ask Toolbar from Java: https://www.change.org/petitions/oracle ... -installer
User avatar
runiter
regular
 
Posts: 612
Joined: Fri Oct 23, 2009 8:50 am
Location: Boston, MA, USA

Previous

Return to Wishlist

Who is online

Users browsing this forum: No registered users and 2 guests

cron