Fully shader-based pipeline
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Discuss your feature requests for the next release of Ardor3D here. Please make a ticket and reference it in your first post.
Discuss your feature requests for the next release of Ardor3D here. Please make a ticket and reference it in your first post.
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Re: Fully shader-based pipeline
If Ardor3D 1.0 and Ardor3D 2.0 shares a subset of public APIs not affected by the switch to something shader-only, I might use them both to solve my problem.
- gouessej
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Re: Fully shader-based pipeline
gouessej wrote:Forcing users to buy new computers only for a few applications is not ecological as when we produce more, we pollute more.
Couldn't agree more. We gotta protect the environment.
gouessej wrote:I'm communist, it is not a secret, I don't make games for money, I already have a "pay-the-bills job" (as Renanse would say).
I'm a liberal. I maintain free versions of my programs for those who can't afford them and I make slightly more feature rich versions available for those who like to support my work financially. Win Win for all
Sign this petition to demand Oracle remove Ask Toolbar from Java: https://www.change.org/petitions/oracle ... -installer
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runiter - regular
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12 posts
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