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Discuss your feature requests for the next release of Ardor3D here. Please make a ticket and reference it in your first post.
Discuss your feature requests for the next release of Ardor3D here. Please make a ticket and reference it in your first post.
70 topics • Page 1 of 3 • 1, 2, 3
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- Pixel manipulations
by gouessej » Mon Apr 08, 2013 4:43 am - 0 Replies
- 52 Views
- Last post by gouessej
Mon Apr 08, 2013 4:43 am
- Pixel manipulations
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- Add an option to use indirect NIO buffers in GeometryTool
by gouessej » Thu Dec 20, 2012 5:09 am - 1 Replies
- 395 Views
- Last post by gouessej
Wed Dec 26, 2012 10:33 am
- Add an option to use indirect NIO buffers in GeometryTool
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- Maven Central
1, 2, 3by neothemachine » Sat Oct 27, 2012 10:12 am - 29 Replies
- 1519 Views
- Last post by neothemachine
Thu Dec 06, 2012 6:50 am
- Maven Central
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- Screen/Monitor/DisplayMode API
by gouessej » Sun Nov 04, 2012 6:28 pm - 2 Replies
- 174 Views
- Last post by gouessej
Mon Nov 05, 2012 2:04 pm
- Screen/Monitor/DisplayMode API
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- Request to create in the forum a BUG report section
by ricardoduarte » Wed Sep 05, 2012 9:34 am - 5 Replies
- 496 Views
- Last post by gouessej
Mon Sep 10, 2012 5:49 am
- Request to create in the forum a BUG report section
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- Translucent frame demo
by Eclesia » Wed Jul 18, 2012 4:10 pm - 3 Replies
- 333 Views
- Last post by gouessej
Sat Jul 21, 2012 1:28 pm
- Translucent frame demo
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- [PMD/PMX/VMD] Inverse Kinematic
1, 2
by Eclesia » Thu Jul 12, 2012 1:33 pm
- 10 Replies
- 821 Views
- Last post by Eclesia
Thu Jul 19, 2012 2:26 pm
- [PMD/PMX/VMD] Inverse Kinematic
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- Tessellation shaders (control, evaluation) support
by gouessej » Thu Jun 28, 2012 5:54 am - 3 Replies
- 377 Views
- Last post by gouessej
Thu Jul 05, 2012 4:03 pm
- Tessellation shaders (control, evaluation) support
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- Morph targets
1, 2
by larza » Fri Feb 24, 2012 11:32 pm
- 11 Replies
- 1824 Views
- Last post by ricardoduarte
Wed Jun 06, 2012 3:04 pm
- Morph targets
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- Per render target configuration of blending
by martifa » Mon Apr 23, 2012 9:29 am - 0 Replies
- 314 Views
- Last post by martifa
Mon Apr 23, 2012 9:29 am
- Per render target configuration of blending
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- Read back of data from FBO buffers in an easy way
by martifa » Tue Feb 28, 2012 10:46 am - 1 Replies
- 462 Views
- Last post by gouessej
Wed Mar 14, 2012 5:28 am
- Read back of data from FBO buffers in an easy way
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- Make JoglTextureRenderer support different data types
by martifa » Tue Feb 28, 2012 11:10 am - 3 Replies
- 474 Views
- Last post by renanse
Thu Mar 01, 2012 10:09 am
- Make JoglTextureRenderer support different data types
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- Fully shader-based pipeline
1, 2by gouessej » Wed Feb 22, 2012 6:24 am - 11 Replies
- 1310 Views
- Last post by runiter
Mon Feb 27, 2012 10:27 am
- Fully shader-based pipeline
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- Before jumping in head first...
by Flunk » Tue Jan 13, 2009 1:33 pm - 4 Replies
- 1097 Views
- Last post by ricardoduarte
Thu Jan 12, 2012 6:52 pm
- Before jumping in head first...
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- RenderQueue: Configurable order and amount of RenderBuckets
1, 2
by mazander » Thu Nov 10, 2011 1:19 am
- 11 Replies
- 3014 Views
- Last post by renanse
Sat Dec 03, 2011 12:33 am
- RenderQueue: Configurable order and amount of RenderBuckets
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- examples package not in binary downloads
by DulcetTone » Mon Aug 29, 2011 11:38 am - 2 Replies
- 795 Views
- Last post by DulcetTone
Tue Aug 30, 2011 8:10 am
- examples package not in binary downloads
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- Alpha for labels
by hiflyer » Tue May 03, 2011 7:04 am - 8 Replies
- 1606 Views
- Last post by renanse
Wed May 11, 2011 4:31 pm
- Alpha for labels
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- Texture image path in a3d file
by ppmckee » Thu May 05, 2011 1:27 pm - 1 Replies
- 656 Views
- Last post by Endolf
Wed May 11, 2011 7:22 am
- Texture image path in a3d file
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- compatibility layer with OpenInventor
by gouessej » Mon Sep 14, 2009 6:10 am - 4 Replies
- 1104 Views
- Last post by gouessej
Tue Apr 12, 2011 5:56 am
- compatibility layer with OpenInventor
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- ObjDataStore Class
by jfelrod1960 » Sun Apr 03, 2011 4:54 pm - 2 Replies
- 599 Views
- Last post by renanse
Sun Apr 03, 2011 9:06 pm
- ObjDataStore Class
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- Point mode in WireframeState?
1, 2by lkeely » Thu Oct 22, 2009 5:06 pm - 12 Replies
- 2323 Views
- Last post by ncomp
Wed Feb 23, 2011 9:15 am
- Point mode in WireframeState?
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- Blend modes for UI components
by oskar » Thu Feb 03, 2011 11:07 am - 8 Replies
- 1174 Views
- Last post by Roslan
Thu Feb 17, 2011 8:23 pm
- Blend modes for UI components
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- Documentation
by bromokun » Sat Feb 13, 2010 3:07 am - 5 Replies
- 1315 Views
- Last post by runiter
Thu Feb 17, 2011 1:33 pm
- Documentation
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- Hardware compatibility list
1, 2by gouessej » Thu Nov 12, 2009 7:39 am - 11 Replies
- 1912 Views
- Last post by gouessej
Tue Jan 25, 2011 3:46 am
- Hardware compatibility list
70 topics • Page 1 of 3
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